BMD-2M
Default
Sledgehammer
Akula
Commander Driver Gunner/Loader
Damage per Minute
17201 per min.
Hull Composition
Military Aluminum
Turret Composition
Military Aluminum
Acceleration 0 to 32 km/h
2.76 s
Hull Traverse
50.73 deg/s
Vision Range while Moving
480 m
Depression/Elevation
-10° / 75°
Accuracy (Fully Aimed)
0.142 °
The BMD-2M is a Tier 7 progression Armored Fighting Vehicle under Marat Shishkin 's dealership.
History [ | ]
Class: Airborne Infantry Fighting Vehicle
Developed: 2010-2014
Service: 2014+
Vehicles Built: unknown, estimates vary from 30 to 300
Operators: Russia
Faced with a serious funding shortage, the Russian Airborne forces (VDV) were forced to start upgrading a portion of their obsolete BMD-2 IFVs with a new "Bereg" combat module, featuring modern FCS with thermal imaging and a new Kornet-M ATGM launcher. The program is ongoing with 600 vehicles scheduled to be upgraded to this standard by 2021.
Vehicle Traits [ | ]
Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
Adjustable Suspension: This vehicle features a hydraulic suspension that allows you to manually change its ground clearance.
Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.
Ammunition [ | ]
#
Ammo Name
Ammo Type
XP Cost
Damage
Penetration
Velocity
Reload Time
More Info
1
30mm 3UBR10 APDS
APDS
51,340
36
310[note 1] mm
1120 m/s
1.50 s
Toggle
Accuracy (Fully Aimed) : 0.11 °
Shots Before Overheat : 50
Cooldown Time : 2.50 s
Burst Fire Rate : 425.00 rd/min
Damage Randomization : ± 5 %
Penetration Randomization : ± 5 %
Ricochet Angle : 67.0 °
2
30mm 3UOF8 HEI
HE
Stock
54[note 2]
10 mm
920 m/s
1.50 s
Toggle
Accuracy (Fully Aimed) : 0.14 °
Shots Before Overheat : 50
Cooldown Time : 2.50 s
Burst Fire Rate : 425.00 rd/min
Fire Chance Bonus : 100 %
Damage Randomization : ± 10 %
Penetration Randomization : ± 10 %
Bonus Module Damage : 100 %
Splash Radius : 0.25 m
Splash Penetration : 140 mm
3
9M133 ATGM
ATGM
Stock
850[note 3]
1000 mm
320 m/s
22.00 s
Toggle
Magazine Type : Clip
Partial Reload : Yes
Magazine Size : 2
Reload within Magazine : 4.00 s
Fire Chance Bonus : 300 %
Damage Randomization : ± 10 %
Penetration Randomization : ± 5 %
Bonus Module Damage : 25 %
Flight Agility : 20.00 deg/s
Self-Guided : No
Upgrades [ | ]
Armor [ | ]
BMD-2M Stock Armor
XP Cost
Credit Cost
Hull Armor
Hull Composition
Turret Armor
Turret Composition
ERA Name
ERA Penetration Reduction
Stock
Stock
10 mm (vs AP) 20 mm (vs HEAT)
Military Aluminum
5 mm (vs AP) 10 mm (vs HEAT)
Military Aluminum
N/A
N/A vs AP N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.
Weapon [ | ]
#
Name
XP Cost
Credit Cost
Aim Time
Reload Time
More Info
Weapon1
30mm 2A42 Autocannon
Stock
Stock
2.20 s
1.50 s
Toggle
Stats:
Depression/Elevation : -10.0° / 75.0°
Ammo: 30mm 3UBR10 APDS 30mm 3UOF8 HEI
Weapon2
9K135 Kornet ATGM Launcher
Stock
Stock
N/A
22.00 s
Toggle
Stats:
Magazine Type : Clip
Magazine Size : 2
Reload within Magazine : 4.00 s
Burst Fire Rate : 15.00 rd/min
Depression/Elevation : -10.0° / 75.0°
Ammo: 9M133 ATGM
Engine [ | ]
Name
XP Cost
Credit Cost
Max Speed
Reverse Speed
Forward Acceleration
Hull Traverse
Fire Chance
BTM 5D20-300 300 hp Diesel Engine
Stock
Stock
62 km/h
25 km/h
2.76 s (0 to 32 km/h) 8.23 s (0 to Max Speed)
50.73°
10 %
Parts [ | ]
Name
XP Cost
Credit Cost
Description
Notes
Spall Liner
14,930
167,920
Hit points are increased by 150
3D6 Smoke Grenades
Stock
Stock
Comes with 2 charges Takes 60s to recharge Duration: 10s
3D6M Smoke Grenades
22,405
251,880
Comes with 6 charges in total Magazine capacity: 2 charges Takes 3s to recharge Duration: 10s Magazine reload time: 25s
Improved Thermal Imager
38,500
432,915
Ability to spot targets behind foliage improved by 30%
Enhanced Gun-Laying Drive
59,435
768,000
Aim time reduced by 10%
Improved Ammo Feed
75,840
852,705
Rate of fire is increased by 7%
Stock Tracks
Stock
Stock
Mobility (Light Terrain): 91.2% Mobility (Heavy Terrain): 77.8%
Improved Tracks
7,700
86,580
Mobility (Light Terrain): 91.7% Mobility (Heavy Terrain): 78.6%
Troop Compartment
Stock
Stock
Base capture rate increased by 25% Repair rate while standing increased by 25%
Other unlocks [ | ]
Name
Cost
Description
Notes
Battle Hardened
2,700
The Battle-Hardened status allows you to earn more Experience and Credits and also grants preferential matchmaking to the vehicle.
9,900 Reputation
33,770
Provides an injection of 9,900 Reputation.
9,900 Reputation
33,770
Provides an injection of 9,900 Reputation.
9,900 Reputation
33,770
Provides an injection of 9,900 Reputation.
9,900 Reputation
33,770
Provides an injection of 9,900 Reputation.
Abilities [ | ]
#
Name
XP Cost
Stats
Activation Time
Duration
Cooldown
More Info
Suspension
Adjustable Suspension
Stock
N/A
0.25 s
N/A
N/A
Toggle
Description: This vehicle can lower its suspension to become stealthier and more accurate at the cost of mobility and vision range.
Conditions :
No conditions bound to this ability.
ATSquad
Deploy AT Squad
Stock
Squad Size: 4 Upgrade: 84mm AT4 HP Ammo Type: HEAT Damage: 200 Vision Range while Stopped: 255 m Camouflage: 60%
1 s
N/A
N/A
Toggle
Description: Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.
Conditions :
No conditions bound to this ability.
Sniper
Deploy Sniper
Stock
Squad Size: 1 Upgrade: 12.7mm M903 AP Bullet Ammo Type: AP Damage: 15 Vision Range while Stopped: 400 m Camouflage: 80%
1 s
N/A
N/A
Toggle
Description: The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.
Conditions :
No conditions bound to this ability.
Mortar
Deploy Mortar Squad
Stock
Squad Size: 1 Upgrade: 82mm O-832DU HE Ammo Type: HE Damage: 480 Vision Range while Stopped: 175 m Camouflage: 40%
1 s
N/A
N/A
Toggle
Description: Mortar squad provides long-range high-arc indirect fire.
Conditions :
No conditions bound to this ability.
[ ]
↑ 310 mm at 100m; 93 mm at 400m
↑ 12 for Partial Penetration; 3 for Non-Penetrating Hits
↑ 170 for Non-Penetrating Hits