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The BMD-2M is a Tier 7 progression Armored Fighting Vehicle under Marat Shishkin's dealership.

History[]

Class: Airborne Infantry Fighting Vehicle
Developed: 2010-2014
Service: 2014+
Vehicles Built: unknown, estimates vary from 30 to 300
Operators: Russia

Faced with a serious funding shortage, the Russian Airborne forces (VDV) were forced to start upgrading a portion of their obsolete BMD-2 IFVs with a new "Bereg" combat module, featuring modern FCS with thermal imaging and a new Kornet-M ATGM launcher. The program is ongoing with 600 vehicles scheduled to be upgraded to this standard by 2021.

Vehicle Traits[]

  • Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
  • Adjustable Suspension: This vehicle features a hydraulic suspension that allows you to manually change its ground clearance.
  • Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

Ammunition[]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 30mm 3UBR10 APDS APDS Experience.png 51,340 36 310[note 1] mm 1120 m/s 1.50 s
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  • Accuracy (Fully Aimed): 0.11 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 425.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
2 30mm 3UOR8 HEI HE Stock 54[note 2] 10 mm 920 m/s 1.50 s
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  • Accuracy (Fully Aimed): 0.14 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 425.00 rd/min
  • Fire Chance Bonus: 100 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 100 %
  • Splash Radius: 0.25 m
  • Splash Penetration: 35 mm
3 9M133 ATGM ATGM Stock 850[note 3] 1000 mm 320 m/s 22.00 s
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  • Magazine Type: Clip
  • Partial Reload: Yes
  • Magazine Size: 2
  • Reload within Magazine: 4.00 s
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 20.00 deg/s
  • Self-Guided: No

Upgrades[]

Armor[]

BMD-2M Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 10 mm (vs AP)
20 mm (vs HEAT)
Military Aluminum N/A vs AP
N/A vs HEAT
N/A N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.

Weapon[]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 30mm 2A42 Autocannon Stock Stock 2.20 s 1.50 s
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Stats:

  • Depression/Elevation: -10.0° / 75.0°
Ammo:
30mm 3UBR10 APDS
30mm 3UOR8 HEI
Weapon2 9K135 Kornet ATGM Launcher Stock Stock N/A 22.00 s
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Stats:

  • Magazine Type: Clip
  • Magazine Size: 2
  • Reload within Magazine: 4.00 s
  • Burst Fire Rate: 15.00 rd/min
  • Depression/Elevation: -10.0° / 75.0°
Ammo:
9M133 ATGM

Engine[]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
BTM 5D20-300 300 hp Diesel Engine Stock Stock 62 km/h 25 km/h 2.76 s (0 to 32 km/h)
8.23 s (0 to Max Speed)
50.73° 10 %

Parts[]

Name XP Cost Credit Cost Description Notes
Spallliner.png
Spall Liner
Experience.png 14,930 Credits .png 167,920 Hit points are increased by 150
Smokegrenades.png
3D6 Smoke Grenades
Stock Stock Comes with 2 charges
Takes 60s to recharge
Duration: 10s
Smokegrenades.png
3D6M Smoke Grenades
Experience.png 22,405 Credits .png 251,880 Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Thermalsight.png
Improved Thermal Imager
Experience.png 38,500 Credits .png 432,915 Ability to spot targets behind foliage improved by 30%
Firecontrol.png
Enhanced Gun-Laying Drive
Experience.png 59,435 Credits .png 768,000 Aim time reduced by 10%
Autoloader.png
Improved Ammo Feed
Experience.png 75,840 Credits .png 852,705 Rate of fire is increased by 7%
Treads01.png
Stock Tracks
Stock Stock Mobility (Light Terrain): 91.2%
Mobility (Heavy Terrain): 77.8%
Treads02.png
Improved Tracks
Experience.png 7,700 Credits .png 86,580 Mobility (Light Terrain): 91.7%
Mobility (Heavy Terrain): 78.6%
Troopcompartment.png
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%

Abilities[]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Suspension Ability Suspension.png
Adjustable Suspension
Stock N/A 0.25 s N/A N/A
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Description:
This vehicle can lower its suspension to become stealthier and more accurate at the cost of mobility and vision range.

Conditions:
No conditions bound to this ability.
ATSquad Ability AT squad.png
Deploy AT Squad
Stock Squad Size: 4
Upgrade: 84mm AT4 HP
Ammo Type: HEAT
Damage: 200
Vision Range while Stopped: 255 m
Camouflage: 60%
1 s N/A N/A
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Description:
Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.

Conditions:
No conditions bound to this ability.
Sniper Ability Sniper.png
Deploy Sniper
Stock Squad Size: 1
Upgrade: 12.7mm M903 AP Bullet
Ammo Type: AP
Damage: 15
Vision Range while Stopped: 400 m
Camouflage: 80%
1 s N/A N/A
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Description:
The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.

Conditions:
No conditions bound to this ability.
Mortar Ability Mortar.png
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: HE
Damage: 480
Vision Range while Stopped: 175 m
Camouflage: 40%
1 s N/A N/A
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Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 310 mm at 100m;
    93 mm at 400m
  2. 36 for Partial Penetration;
    18 for Non-Penetrating Hits
  3. 170 for Non-Penetrating Hits
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