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The BMD-2 is a Tier 5 progression Armored Fighting Vehicle under Marat Shishkin's dealership.

History[ | ]

Class: Airborne Infantry Fighting Vehicle
Developed: 1983-1985
Service: 1985+
Vehicles Built: cca 1000 (estimates vary)
Operators: Russia, Ukraine, Uzbekistan

This Soviet-era airborne IFV was developed as an update and replacement for the BMD-1. The relationship between BMD-1 and BMD-2 is similar to the one between the BMP-1 and BMP-2 variants. The original 73mm gun was large, but it had serious flaws and was not really effective against tanks. Additionally, one of the lessons learned from the war in Afghanistan was that in order to be effective in cities and mountains, Soviet AFVs need more gun elevation. And, last but not least, when facing the AirLand Battle doctrine, the Soviets found themselves in need of additional anti-helicopter firepower. As a result, the 73mm 2A73 Grom cannon was replaced by a 30mm 2A42 autocannon with excellent gun elevation. The BMD-2 took part in several conflicts along with the Russian Airborne forces, but, unlike the BMD-1, it wasn't really widespread and retained its problematic combat value in asymmetric warfare due to its thin armor. Despite this flaw, it remains in service in Russia to this day.

Vehicle Traits[ | ]

  • Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around.
  • Adjustable Suspension: This vehicle features a hydraulic suspension that allows you to manually change its ground clearance.
  • Amphibious: This vehicle is more resistant to taking on water, allowing it to traverse wider rivers or lakes.
  • Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively.

Ammunition[ | ]

# Ammo
Name
Ammo
Type
XP Cost Damage Penetration Velocity Reload
Time
More
Info
1 30mm 3UBR6 APBC APBC Stock 28 290[note 1] mm 970 m/s 2.00 s
Toggle
  • Accuracy (Fully Aimed): 0.11 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 350.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
2 30mm 3UBR8 APDS APDS Experience 12,575 32 300[note 2] mm 1120 m/s 2.00 s
Toggle
  • Accuracy (Fully Aimed): 0.11 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 350.00 rd/min
  • Damage Randomization: ± 5 %
  • Penetration Randomization: ± 5 %
  • Ricochet Angle: 67.0 °
3 30mm 3UOR6 HE HE Stock 72[note 3] 17 mm 960 m/s 2.00 s
Toggle
  • Accuracy (Fully Aimed): 0.14 °
  • Shots Before Overheat: 50
  • Cooldown Time: 2.50 s
  • Burst Fire Rate: 350.00 rd/min
  • Fire Chance Bonus: 100 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 10 %
  • Bonus Module Damage: 100 %
  • Splash Radius: 0.25 m
  • Splash Penetration: 35 mm
4 9M111M "Faktoriya" ATGM ATGM Stock 570[note 4] 850 mm 250 m/s 13.00 s
Toggle
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 25.00 deg/s
  • Self-Guided: No
5 9M113 "Gaboy" ATGM ATGM Experience 17,290 750[note 5] 800 mm 250 m/s 13.00 s
Toggle
  • Fire Chance Bonus: 300 %
  • Damage Randomization: ± 10 %
  • Penetration Randomization: ± 5 %
  • Bonus Module Damage: 25 %
  • Flight Agility: 25.00 deg/s
  • Self-Guided: No

Upgrades[ | ]

Armor[ | ]

BMD-2 Stock Armor
XP Cost Credit Cost Hull
Armor
Hull
Composition
Turret
Armor
Turret
Composition
ERA Name ERA
Penetration
Reduction
Stock Stock 20 mm (vs AP)
30 mm (vs HEAT)
Steel 5 mm (vs AP)
10 mm (vs HEAT)
Steel N/A N/A vs AP
N/A vs HEAT
This vehicle's light armor offers basic protection from autocannons and machineguns.

Weapon[ | ]

# Name XP Cost Credit Cost Aim Time Reload Time More Info
Weapon1 30mm 2A42 Autocannon Stock Stock 2.20 s 2.00 s
Toggle

Stats:

  • Depression/Elevation: -10.0° / 75.0°
Ammo:
30mm 3UBR6 APBC
30mm 3UBR8 APDS
30mm 3UOR6 HE
Weapon2 9K111 Fagot ATGM Launcher Stock Stock N/A 13.00 s
Toggle

Stats:

  • Depression/Elevation: -10.0° / 75.0°
Ammo:
9M111M "Faktoriya" ATGM
9M113 "Gaboy" ATGM

Engine[ | ]

Name XP Cost Credit Cost Max Speed Reverse Speed Forward
Acceleration
Hull Traverse Fire Chance
BTM 5D20-240 240 hp Diesel Engine Stock Stock 72 km/h 25 km/h 2.10 s (0 to 32 km/h)
8.36 s (0 to Max Speed)
50.39° 10 %
BTM 5D20-300 300 hp Diesel Engine Experience 1,960 Credits 29,820 61 km/h 25 km/h 1.60 s (0 to 32 km/h)
5.09 s (0 to Max Speed)
50.39° 10 %

Parts[ | ]

Name XP Cost Credit Cost Description Notes
Smokegrenades
3D6 Smoke Grenades
Stock Stock Comes with 2 charges
Takes 60s to recharge
Duration: 10s
Smokegrenades
3D6M Smoke Grenades
Experience 4,700 Credits 71,560 Comes with 6 charges in total
Magazine capacity: 2 charges
Takes 3s to recharge
Duration: 10s
Magazine reload time: 25s
Gunnersight
BPK-2-42 Gun Sight
Experience 6,865 Credits 104,360 Accuracy is improved by 10%
Autoloader
Improved Ammo Feed
Experience 15,940 Credits 242,260 Rate of fire is increased by 7%
Firecontrol
Enhanced Gun-Laying Drive
Experience 14,890 Credits 192,000 Aim time reduced by 10%
Treads01
Stock Tracks
Stock Stock Mobility (Light Terrain): 91.2%
Mobility (Heavy Terrain): 77.8%
Troopcompartment
Troop Compartment
Stock Stock Base capture rate increased by 25%
Repair rate while standing increased by 25%

Other unlocks[ | ]

Name Cost Description Notes
Battleharden
Battle Hardened
Golds 1,100 The Battle-Hardened status allows you to earn more Experience and Credits
and also grants preferential matchmaking to the vehicle.
Currencyrep
3,450 Reputation
Experience 8,455 Provides an injection of 3,450 Reputation.
Currencyrep
3,450 Reputation
Experience 8,455 Provides an injection of 3,450 Reputation.
Currencyrep
3,450 Reputation
Experience 8,455 Provides an injection of 3,450 Reputation.

Abilities[ | ]

# Name XP Cost Stats Activation
Time
Duration Cooldown More
Info
Suspension Ability Suspension
Adjustable Suspension
Stock N/A 0.25 s N/A N/A
Toggle

Description:
This vehicle can lower its suspension to become stealthier and more accurate at the cost of mobility and vision range.

Conditions:
No conditions bound to this ability.
ATSquad Ability AT squad
Deploy AT Squad
Stock Squad Size: 4
Upgrade: 84mm AT4 HEAT
Ammo Type: HEAT
Damage: 175
Vision Range while Stopped: 255 m
Camouflage: 60%
1 s N/A N/A
Toggle

Description:
Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles.

Conditions:
No conditions bound to this ability.
Sniper Ability Sniper
Deploy Sniper
Stock Squad Size: 1
Upgrade: 12.7mm M903 AP Bullet
Ammo Type: AP
Damage: 15
Vision Range while Stopped: 400 m
Camouflage: 80%
1 s N/A N/A
Toggle

Description:
The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics.

Conditions:
No conditions bound to this ability.
Mortar Ability Mortar
Deploy Mortar Squad
Stock Squad Size: 1
Upgrade: 82mm O-832DU HE
Ammo Type: HE
Damage: 480
Vision Range while Stopped: 175 m
Camouflage: 40%
1 s N/A N/A
Toggle

Description:
Mortar squad provides long-range high-arc indirect fire.

Conditions:
No conditions bound to this ability.

Footnotes[]

  1. 290 mm at 100m;
    87 mm at 400m
  2. 300 mm at 100m;
    90 mm at 400m
  3. 48 for Partial Penetration;
    24 for Non-Penetrating Hits
  4. 114 for Non-Penetrating Hits
  5. 150 for Non-Penetrating Hits
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