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Armored Warfare Wiki
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{{Vehicle | image = <gallery>Ajax Default skin icon.png|Default Ajax Desert Ajax skin icon.png|Desert Ajax </gallery> | tier = 10 | class = AFV | special = Yes | type = Premium | nation = United Kingdom | dealer = Sophie Wölfli | crew = *Commander *Driver *Gunner | damage = 60 | penetration = 460 | dpm = 20865 | reload = 0.5 | burstrate = 450 | hp = 3700 | hullvsap = 145 | hullvsheat = 160 | hullcomposition = Steel | turretvsap = 55 | turretvsheat = 55 | turretcomposition = Steel | speed = 70 | acceleration = 6.49 | weight = 42000 | hulltraverse = 36.5 | camo = 25 | vision = 470 | depression = -10 | elevation = 70 | accuracy = 0.120 | aimtime = 2 | turrettraverse = 55 }} The '''Ajax''' is a Tier 10 special premium [[Armored Fighting Vehicle]] under [[Sophie Wölfli]]'s dealership. ==History== Class: Infantry Fighting Vehicle<br> Developed: 2005-2024<br> Service: 2025+ (estimated)<br> Vehicles Built: 152 (44 delivered, 589 planned)<br> Operators: United Kingdom In the early 2000s the British Ministry of Defense took another stab at designing a scout vehicle and this project morphed into the Future Rapid Effects program (FRES). The parameters were hampered by the UK's perplexing STRIKE doctrine. The resulting requirements that fueled FRES looked on paper to have created an impossible vehicle. The resulting winner for FRES was the General Dynamics Scout SV series, one of which is Ajax. By this point, the utter stupidity of STRIKE was apparent, however, very senior officers had their careers tied up in the success of at least some of it and the Scout SV series was therefore pushed forward. Due to the lack of Army-controlled vehicle design systems, the project ran into several failures such as the Spanish manufacturers making the two sides of the vehicle's hull of different lengths. And because they were not using even such basic tools as jigs, no two parts were of the same dimensions. These problems were not discovered on site as the final assembly was conducted in Wales. Even after several hundred components had been delivered, only a handful of vehicles were able to be completed. These problem, along with and many more, resulted in multiple over-spends and delays, and made Scout SV tied up in politics, which compounded the delays even further. Eventually, the politicians demanded that the project be gripped, and with a replacement of one very senior officer, who had been in part responsible, the project was gotten back on track with the estimated operational date of 2024-2025. While expensive, the vehicle is a lot larger than your usual scout vehicle, however, it is phenomenally well protected and armed and has a list of sensors with capabilities beyond belief. That means it is a very welcome addition to the UK's AFV fleet. ==Vehicle Traits== *Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around. *Gunshot Detection: This vehicle is fitted with an advanced system that allows it to locate enemy targets based on gunfire sound. *Troop Compartment: This vehicle features a troop compartment, allowing you to repair your modules faster and to capture objectives more effectively. *Armored: This vehicle's armor can withstand a lot of punishment, allowing it to survive even serious firefights. {{Clear}} ==Ammunition== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Ammo<br>Name ! Ammo<br>Type ! XP Cost ! Damage ! Penetration ! Velocity ! Reload<br>Time ! More<br>Info |- {{Ammunition | index = 1 | name = 40mm 40CT APFSDS | type = APFSDS | damage = 60 | penetration = 460{{Note|460 mm at 100m<br>138 mm at 400m}} | velocity = 1,500 | accuracy = 0.12 | reload = 0.5 | overheat = 47 | cooldown = 2.00 | burstrate = 450.00 | damagerandom = 5 | penrandom = 5 | ricochetangle = 67.0 }} {{Ammunition | index = 2 | name = 40mm 40CT PELE | type = PELE | damage = 54 | penetration = 380{{Note|380 mm at 150m;<br>114 mm at 400m}} | velocity = 1,380 | reload = 0.5 | accuracy = 0.12 | overheat = 47 | cooldown = 2.00 | burstrate = 450.00 | firechance = 300 | damagerandom = 5 | penrandom = 15 | moduledamage = 35 }} {{Ammunition | index = 3 | name = 40mm 40CT HE | type = HE | damage = 90{{Note|20 for Partial penetration<br>5 for Non-penetrating hit}} | penetration = 20 | velocity = 988 | accuracy = 0.13 | reload = 0.5 | overheat = 47 | cooldown = 2.00 | burstrate = 450.00 | firechance = 100 | damagerandom = 10 | penrandom = 10 | moduledamage = 15 | splashradius = 0.25 | splashpen = 180 }} {{Ammunition | index = 4 | name = 7.62mm AP | type = AP | damage = 8 | penetration = 18{{Note|18 mm at 100m;<br>9 mm at 1000m}} | velocity = 855 | reload = 5.00 | accuracy = 0.98 | partialreload = Yes | magtype = Clip | magsize = 800 | burstrate = 400 | damagerandom = 10 | penrandom = 10 | ricochetangle = 67.0 }} |} ==Upgrades== ===Armor=== {{Armor | name = Ajax Stock Armor | hullvsap = 145 | hullvsheat = 160 | hullcomposition = Steel | turretvsap = 55 | turretvsheat = 55 | turretcomposition = Steel | description = This vehicle's light armor offers basic protection from autocannons and machineguns. However, its sides are covered with high-end Explosive Reactive Armor. }} ===Weapon=== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Credit Cost ! Aim Time ! Reload Time ! More Info |- {{Weapon | index = Weapon1 | name = 40mm CTA International CTAS40 Autocannon | aimtime = 2.00 | reload = 0.50 | depression = -10.0 | elevation = 70.0 | magtype = Autocannon | ammo = 40mm 40CT APFSDS<br>40mm 40CT PELE<br>40mm 40CT HE<br>7.62mm MP }} |} ===Engine=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Max Speed ! Reverse Speed ! Forward<br>Acceleration ! Hull Traverse ! Fire Chance |- {{Engine | name = MTU v8 199 TE21 805 hp Diesel Engine | maxspeed = 70 | reversespeed = 36 | 0-32 = 6.49 | 0-max = 30.00 | hulltraverse = 36.50 | firechance = 8 }} |} ===Parts=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Description ! Notes |- {{Part | name = [[File:spallliner.png|40px]]<br>Spall Liner | xp = {{Currency|xp|10}} | credits = {{Currency|credits|10}} | description = Hit points are increased by 200 | note = {{Note|Requires player to complete 50 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.}} }} {{Part | name = [[File:Smokegrenades.png|40px]]<br>L8 Smoke Grenades | description = Comes with 6 charges in total<br>Magazine capacity: 2 charges<br>Takes 3s to recharge<br>Duration: 10s<br>Magazine reload time: 25s | note = }} {{Part | name = [[File:Softkillaps.png|40px]]<br>Elbit Soft Kill APS | xp = {{Currency|xp|10}} | credits = {{Currency|credits|10}} | description = '''Automatic Soft Kill APS'''<br>Target Acquisition Range: 275m<br>Effective Range: 275m<br>Multiplier to ATGM's Standard Noise: x 11<br>Additional ATGM Noise Penalty: 3.5<br>Penalty to ATGM Agility: x0.65<br>Angle of Effect: 360° | note = {{Note|Requires player to complete 150 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.}} }} {{Part | name = [[File:gunnersight.png|40px]]<br>Thales Optics | xp = {{Currency|xp|10}} | credits = {{Currency|credits|10}} | description = Accuracy is improved by 10% | note = {{Note|Requires player to complete 100 Battle Path main missions, repeatable Battle Coin missions, or challenges to unlock.}} }} {{Part | name = [[File:Audio location suite.png|40px]]<br>Passive Detection | description = This ability is permanently active and significantly increases the camouflage penalty enemy vehicles take from firing within 300 meters from your vehicle. | note = }} {{Part | name = [[File:Treads01.png|40px]]<br>Stock Tracks | description = Mobility (Light Terrain): 90.4%<br>Mobility (Heavy Terrain): 76.6% | note = }} {{Part | name = [[File:Troopcompartment.png|40px]]<br>Troop Compartment | description = Base capture rate increased by 25%<br>Repair rate while standing increased by 25% | note = }} |} ==Abilities== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Stats ! Activation<br>Time ! Duration ! Cooldown ! More<br>Info |- {{Ability | index = ATSquad | name = [[File:Ability AT squad.png|50px]]<br>Deploy AT Squad | stats = Squad Size: 4<br>Upgrade: 84mm AT4E2 HEAT<br>Ammo Type: HEAT<br>Damage: 225<br>Vision Range while Stopped: 255 m<br>Camouflage: 60% | activation = 1 | description = Anti-Tank troops set ambushes that are highly effective against lightly armored vehicles. This vehicle can depoly more troops than usual. }} {{Ability | index = Mortar | name = [[File:Ability Mortar.png|50px]]<br>Deploy Mortar Squad | stats = Squad Size: 1<br>Upgrade: 82mm O-832DU HE<br>Ammo Type: HE<br>Damage: 480<br>Vision Range while Stopped: 175 m<br>Camouflage: 40% | activation = 1 | description = Mortar squad provides long-range high-arc indirect fire. This vehicle can deploy more troops than usual. }} {{Ability | index = Sniper | name = [[File:Ability Sniper.png|50px]]<br>Deploy Sniper | stats = Squad Size: 1<br>Upgrade: 12.7mm M903 AP Bullet<br>Ammo Type: AP<br>Damage: 15<br>Vision Range while Stopped: 400 m<br>Camouflage: 80% | activation = 1 | description = The sniper is an excellent scout, very effective against enemy infantry and capable of destroying vehicle optics. }} {{Ability | index = Designate | name = [[File:Ability Designate.png|50px]]<br>Designate Target | activation = 2.5 | duration = 10 | cooldown = 15 | description = A target designated by this ability will remain spotted for its duration and will receive increased damage. }} {{Ability | index = Gunshot | name = [[File:Audio location suite.png|50px]]<br>Gunshot Detection | stats = Guaranteed Spotting Range Bonus: 100 m | duration = 10 | cooldown = 30 | description = Activating this ability temporarily increases the guaranteed detection zone in which enemy targets are automatically spotted. }} |} {{Notelist}} {{Armored fighting vehicles}}
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