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Armored Warfare Wiki
Official wiki
524
pages
Explore
Main Page
All Pages
Interactive Maps
Vehicles
Classes
Main Battle Tanks
Armored Fighting Vehicles
Light Tanks
Tank Destroyers
Self-Propelled Guns
Dealers
Sophie Wölfli
Marat Shishkin
Zhang Feng
Oscar Faraday
Sol Schreiber
Francine De Laroche
Unknown Dealer
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Active Protection System
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Active Protection System
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{{Stub}} An '''Active Protection System''', or '''APS''' in short, is a defensive system designed to intercept or impede incoming hostile anti-tank guided missiles, and thereby protecting a vehicle that it is equipped on from such threats. There are two types of APS in ''[[Armored Warfare]]'': Hard-Kill APS and Soft-Kill APS. In addition to their function to intercept or impede incoming missiles, both types of APS also allow a player to be informed such threats via an icon on the UI in battle. APS appears as a [[module]] on a vehicle that can be damaged or destroyed in battle; a destroyed APS cannot function until it is repaired. ==Hard-Kill APS== [[File:T-14 Hard-Kill APS in action.jpg|thumb|300px|A [[T-14 Armata]] intercepting an incoming missile with its Hard-Kill APS]] Hard-Kill APS automatically destroys an incoming missile that comes into its range. It has a set number of charges which differ from vehicle to vehicle. While most vehicles equipped with Hard-Kill APS can intercept missiles from all angles, the [[CV90120 Ghost]] is an exception, as it can only intercept missiles within 60° of its frontal arc. Upon a successful interception, the APS consumes one charge and undergoes a cooldown. Hard-Kill APS can only intercept and destroy one missile at a time, therefore it cannot defend against multiple missiles at the same time. Hard-Kill also cannot intercept kinetic missiles. ===Supercharged Hard-Kill APS=== [[File:T-14 Supercharged Hard-Kill APS in action.jpg|thumb|300px|A T-14 Armata with its Supercharged Hard-Kill APS ability activated]] Vehicles such as [[T-14 Armata]] and [[Merkava Mk.4M Barak]] have the option to equip the Supercharged Hard-Kill APS active ability. When activated manually, the APS acts as a powerful shield that can destroy all incoming hostile projectiles (including shells and rockets) of 100mm in caliber or greater within a short period of time during its activation, consuming one APS charge per interception during the process. Cooldown time between interceptions is also reduced dramatically, but it is still possible for a projectile to get through should the vehicle come under saturated fire. A vehicle with Supercharged Hard-Kill APS ability activated has a visible "aura" surrounding it. ==Soft-Kill APS== Soft-Kill APS works constantly within a vehicle's specific range. When a missile enters within the range of a Soft-Kill APS, it suffers an increase in noise as well as a reduction in agility, making it harder, but not impossible, to hit its intended target. Effects imbued by multiple vehicles equipped with Soft-Kill APS in vicinity can stack, which can in turn impede incoming missiles with much greater result. As with Hard-Kill APS, Soft-Kill APS cannot impede kinetic missiles. ===Supercharged Soft-Kill APS=== Vehicles such as [[T-90A]] and [[BMPT-72 Terminator 2]] have the option to equip the Supercharged Soft-Kill APS active ability. When activated manually, the APS produces a visible shield that can divert all incoming missiles away from the vehicle within a short period of time. [[Category:Game mechanics]]
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