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Armored Warfare Wiki
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2T Stalker
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{{Vehicle | name = 2T Stalker | image = 400px 2 Stalker.png | aka = Stalker | tier = 8 | class = AFV | special = Yes | type = Premium | nation = Belarus | dealer = Marat Shishkin | crew = *Commander *Driver *Gunner | damage = 36 | penetration = 310 | dpm = 13333 | reload = 0.2 | burstrate = 525 | hp = 2100 | hullvsap = 90 | hullvsheat = 110 | hullcomposition = Steel | turretvsap = 110 | turretvsheat = 160 | turretcomposition = Steel | speed = 94 | acceleration = 3.4 | weight = 27400 | hulltraverse = 42.6 | camo = 32 | vision = 430 | depression = -10 | elevation = 70 | accuracy = 0.120 | aimtime = 2.3 | turrettraverse = 50 }} The '''2T Stalker''' is a Tier 8 special premium [[Armored Fighting Vehicle]] under [[Marat Shishkin]]'s dealership. ==History== Class: Armored Reconnaissance Vehicle (Prototype)</br> Developed: 1990s-2001</br> Service: N/A</br> Vehicles Built: 1-2</br> Operators: N/A The BM-2T Stalker was a heavy Armored Fighting Vehicle, developed by Minotor-Servis, a company based in Belarus, as a private venture primarily for export. The goal of this project was to design an armored vehicle, which would be able to operate independently behind enemy lines and act as both a capable recon platform and a deep raider. To that end, a lot of emphasis was put on it being stealthy with powerful optics installed in its turret. The Stalker also carried powerful armament in the form of a 30mm autocannon and two retractable missile launchers with two tubes each, one for the Ataka ATGMs and one for Igla SAMs. The vehicle had a newly developed hull (specifically designed to make it stealthier than usual, including in the IR spectrum), although the motive system used various elements from the 2S6M Tunguska self-propelled anti-aircraft gun. The project was first mentioned in 1999 and by 2001, a single prototype was ready and presented to public at the IDEX 2001 expo in Abu Dhabi. However, despite being truly an interesting design and the promises of the Belarusian government to order 30 or so pieces, it failed to find any customers and the project was terminated. ==Vehicle Traits== *Harder to Spot: When moving slowly, this vehicle does not lose any camouflage and can effectively creep around. *Complete Smoke Cover: The vehicle fires its smoke launchers in all directions to provide complete concealment {{Clear}} ==Ammunition== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Ammo<br>Name ! Ammo<br>Type ! XP Cost ! Damage ! Penetration ! Velocity ! Reload<br>Time ! More<br>Info |- {{Ammunition | index = 1 | name = 30mm 3UBR10 APDS | type = APDS | damage = 36 | penetration = 310{{Note|310 mm at 100m;<br>93 mm at 400m}} | velocity = 1120 | reload = 0.20 | accuracy = 0.12 | overheat = 50 | cooldown = 2.50 | burstrate = 525.00 | damagerandom = 5 | penrandom = 5 | ricochetangle = 67.0 }} {{Ammunition | index = 2 | name = 30mm 3UBR11 APDS | type = APDS | xp = {{Currency|xp|10}}{{Note|Requires player to complete 50 Contract Missions to unlock. One weekly Mission counts as 5.}} | damage = 40 | penetration = 320{{Note|320 mm at 100m;<br>96 mm at 400m}} | velocity = 1120 | reload = 0.20 | accuracy = 0.11 | overheat = 50 | cooldown = 2.50 | burstrate = 525.00 | damagerandom = 5 | penrandom = 5 | ricochetangle = 67.0 }} {{Ammunition | index = 3 | name = 9M120 "Ataka" ATGM-TH | type = ATGM | damage = 850{{Note|170 for Non-Penetrating Hits}} | penetration = 1000 | velocity = 550 | reload = 18.00 | magtype = Clip | magsize = 2 | magreload = 2.00 | firechance = 300 | damagerandom = 10 | penrandom = 5 | moduledamage = 25 | flightagility = 20.00 | selfguided = No }} {{Ammunition | index = 4 | name = 7.62mm AP | type = AP | damage = 8 | penetration = 18{{Note|18 mm at 100m;<br>9 mm at 1000m}} | velocity = 855 | reload = 5.00 | accuracy = 0.98 | partialreload = Yes | magtype = Clip | magsize = 800 | burstrate = 400 | damagerandom = 10 | penrandom = 10 | ricochetangle = 67 }} |} ==Upgrades== ===Armor=== {{Armor | name = 2T Stalker Stock Armor | hullvsap = 90 | hullvsheat = 110 | hullcomposition = Steel | turretvsap = 110 | turretvsheat = 160 | turretcomposition = Steel | description = This vehicle's light armor offers basic protection from autocannons and machineguns. }} ===Weapon=== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Credit Cost ! Aim Time ! Reload Time ! More Info |- {{Weapon | index = Weapon1 | name = 30mm 2A42 Autocannon<br>Ataka ATGM Launcher | ammo = 30mm 3UBR10 APDS<br>30mm 3UBR11 APDS<br>9M120 "Ataka" ATGM-TH<br>7.62mm AP | aimtime = 2.30 | reload = 0.20 | depression = -10.0 | elevation = 70.0 }} |} ===Engine=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Max Speed ! Reverse Speed ! Forward<br>Acceleration ! Hull Traverse ! Fire Chance |- {{Engine | name = ChTZ V-46-2S 840 hp Diesel Engine | maxspeed = 94 | reversespeed = 25 | 0-32 = 3.40 | 0-max = 27.07 | hulltraverse = 42.60 | firechance = 8 }} |} ===Parts=== {| class="wikitable" style="width:100%; text-align:center;" ! Name ! XP Cost ! Credit Cost ! Description ! Notes |- {{Part | name = [[File:Smokegrenades.png|40px]]<br>3D6M Smoke Grenades | description = Comes with 10 charges in total<br>Magazine capacity: 2 charges<br>Takes 3s to recharge<br>Duration: 10s<br>Magazine reload time: 25s | note = }} {{Part | name = [[File:Tcspotwarning.png|40px]]<br>Improved Missile Launcher | xp = {{Currency|xp|10}} | credits = {{Currency|credits|3,000,000}} | description = Allows you to launch another ATGM while the first one is still in the air<br>Rate of ATGM fire: +20% | note = {{Note|Requires player to complete 200 Contract Missions to unlock. One weekly Mission counts as 5.}} }} {{Part | name = [[File:Enhancedcooling.png|40px]]<br>Improved Cooling System | description = Camouflage factor is increased by 2%<br>Enemy Thermal Sights effectiveness is reduced by 60% | note = }} {{Part | name = [[File:Treads01.png|40px]]<br>Stock Tracks | description = Mobility (Light Terrain): 90.4%<br>Mobility (Heavy Terrain): 76.6% | note = }} |} ==Abilities== {| class="wikitable" style="width:100%; text-align:center;" ! style="display:none" | # ! Name ! XP Cost ! Stats ! Activation<br>Time ! Duration ! Cooldown ! More<br>Info |- {{Ability | index = Radar | name = [[File:Ability Radar.png|50px]]<br>Radar | xp = {{Currency|xp|10}}{{Note|Requires player to complete 100 Contract Missions to unlock. One weekly Mission counts as 5.}} | stats = Vision Range: 35m <br>Spotting through Foliage: +50%<br>Camouflage Factor: -5% | activation = 1.5 | description = Increases your vision range and the ability to spot enemies hiding behind foliage (bushes, canopies) at the cost of your own camouflage factor. In other words, activating this ability makes you easier to spot. }} {{Ability | index = DroneJammer | name = [[File:Ability Drone Jammer.png|50px]]<br>Drone Jammer | duration = 10 | cooldown = 45 | description = This ability disables all hostile drones in a wide area around the vehicle. }} |} {{Notelist}} {{Armored fighting vehicles}}
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