Update 0.25.4721

List of Update 0.25.4721 Changes

 * General and Important Changes


 * Fixed an issue that forced players to rename their accounts due to the incorrectly working profanity filter
 * Fixed an issue that caused the game to crash on the battle loading screen
 * Fixed an issue that caused the game to crash when maximizing the client from a minimized state
 * Fixed an issue that caused the client to become impossible to launch (crash at launch issue)
 * Fixed an issue that caused vehicles to become stuck in battle (they can shoot but not move)
 * Fixed an issue that caused vehicles to become stuck in battle when a player quits the battle prematurely
 * Fixed an issue that caused incorrect contract missions to become displayed in HQ than those that were actually active upon mission completion (other set of missions was shown as active even though the mission timer was still on cooldown)
 * Fixed an issue that caused contract missions based on spotting to not work correctly (the spotting and the spotted targets were not calculated properly, especially in PvE)
 * Fixed an issue that made it impossible to shoot after a reconnect if the disconnect happened while the gun was reloading
 * Added several U.S. Independence Day-themed assets
 * Added several Bastille Day-themed assets

Other Changes


 * XM1A3: fixed the bugged (too thin) additional mantlet armor
 * B1 Centauro 155: its unmanned turret now receives reduced damage
 * Added new Special Operations periodic bonus markers (when available) to the HQ screen
 * Contract missions requiring base captures are now easier to complete
 * Modes in contract mission descriptions are now marked by different colors

Issues and Corrections


 * Fixed an issue where it was possible to not receive the Top Operation achievement in the second operation of the Black Sea Incursion if players did not enter the city area – enemy vehicles now appear in the city only if players enter it or unless they complete the “Capture the Drone” objective
 * Fixed the incorrect rewards for several contract missions, now they correspond to the ones stated in the UI
 * Fixed an issue that caused 140mm guns to make no sound
 * Fixed an issue that severely reduced the game’s performance on the Pleternica map
 * Fixed an issue that caused the incorrect (extremely high) queue times to display when playing in a platoon
 * Fixed an issue that caused the HQ screen to become white
 * Fixed an issue that caused players to sometimes receive already spent booster tokens back
 * Fixed the HESH tooltip (removed the part that tells players that the shells can deal damage without penetration)
 * Fixed the battle UI tooltip that told players a full damaged hit was achieved even though they were hitting reduced damage areas such as commander hatches
 * Fixed several smaller UI issues