Update 0.27.5170

Important Changes

 * 152mm low-Tier shell (Sheridan, MBT-70 variants, Kpz-70) damage values and reload times are now unified with the base damage value for HE and HEAT shells being 650 and 750 for AP shells (this change, along with the HE shell adjustments, is aimed at correcting the domination of overpowered M551 Sheridan HE shells on lower Tiers)
 * Fixed an issue where the V-sync setting wouldn’t save properly
 * The ATGM-noise-reducing Retrofit now works more effectively
 * The Survival of the Fittest medal (required by a Battle Path mission) can now be obtained when playing solo, not just in a platoon
 * Fixed an issue where the players could end up in an infinite queue under some circumstances
 * Fixed the Oscar Faraday vehicle upgrades costs – Reputation is no longer require to unlock all of them

HE shell adjustments
We are adjusting the way HE shells interact with armor. This change will have the following effects:


 * Weakspot (turret ring etc.) hits with HE shells will deal approximately 20 percent less damage
 * Armor now has somewhat more influence on 152mm HE shells, making armored targets take less damage (152mm HE shell will, however, still remain more effective than 125mm and 140mm HE shells)

BM Oplot Corrections
We are correcting several issues with this Tier 9 Premium vehicle:


 * Fixed the mantlet armor that caused the tank to be too easy to penetrate around the mantlet area
 * Fixed the incorrect rear armor shape
 * Fixed the incorrect appearance of the rear turret railing in the Armor Viewer
 * Removed the incorrect “Frost” skin upgrade from the Upgrade window
 * Fixed a number of small visual issues with the model

Other Changes

 * Improved the Arabian Nights Garage performance and reduced its load on GPUs
 * T-15, BMPT-72 – thermobaric ATGMs were fixed to work like on the BMPT series, improving their performance
 * Magach 6B – fixed an issue where installing upgraded armor would actually make the turret lose armor protection
 * Sho’t Kal Dalet – improved frontal and turret armor in order for it to correspond better to its Tier
 * K1A1 – fixed the incorrect frontal turret armor materiel coefficient that caused a part of it to be too easy to penetrate
 * M1A1 Storm – armor improved to M1A1 level
 * BMPT Mod.2017 – the basic side plates now work as ERA like on the other BMPT vehicles with its signature “bags” working as a second ERA layer
 * M551 Sheridan now loses 25% camouflage when firing instead of 20.8%
 * Leopard 2AX – slightly improved the lower frontal plate armor that covers its ammo rack
 * Object 640 Black Eagle – slightly reduced the turret ring and upper frontal plate armor, the lower frontal plate is now split into two armor zones, the lower of which is thinner
 * MBT-70 no longer has “hydraulic suspension” trait in its description
 * Corrected several shell values for the T-80U and T-90 tanks (3VBM13 penetration changed from 540mm to 560mm with its damage changed from 630 to 640, 3VBM17 velocity changed from 1700 to 1750m/s, 3VBM19 penetration changed from 640mm to 660mm with its velocity changed from 1700 to 1750m/s)
 * Fixed an issue where the Hoarder commander skill of Alisa Korhonen, allowing players to carry more ammunition, would not award the correct amount of ammunition upon reconnecting to battle
 * Fixed two issues with Experimental PvE consumables, available via the Battalion Contract system (using them would not trigger their cooldown correctly or it would reset the cooldown of other consumables as well)
 * Fixed an issue where some guns (modules) could not be penetrated, they all now have 40mm thick armor
 * Fixed an issue that caused strange ricochets when hitting roadwheels and tracks
 * PvE mission Harbinger no longer has a red fire truck instead of one of the secondary target trucks
 * Fixed the bright textures of TOS vehicles in the second Black Sea Incursion Special Operation
 * Fixed Cortez’s vehicle names in the first Black Sea Incursion Special Operation
 * Fixed an issue where the Battle Path screen would sometimes appear just empty
 * Fixed an issue where reconnecting to a battle would sometimes leave players with an incorrect ammo type selected
 * The incorrectly working Sea Wolf achievement is now disabled and does not appear in the Achievement list anymore pending a fix
 * BM Oplot Loot Crate no longer drops the incorrect Marder 2 Pricefighter, replacing it with the standard Marder 2 Smash
 * Fixed a UI issue where vehicle armor would not appear correctly in the Armor Viewer feature under some circumstances
 * Fixed some smaller UI issues