Update 0.24.4565

Major Changes

 * In this update, we’ll be issuing Gold compensations for the duplicate Legendary Reinforcements drops as well as the training corrections for duplicate Commander drops
 * Fixed the incorrect PELE shell damage

Sabre
We are introducing a number of changes to this Tier 6 AFV:
 * Improved its autocannon accuracy
 * ATGM capacity increased to 40
 * Kinetic shell penetration increased to 150mm
 * ATGM handling improved
 * Increased the camouflage penalty for firing the autocannon
 * Hitpoints reduced to 1575
 * Fixed an issue where its hull traverse rate did not correspond to the one declared
 * ATGM reload time increased from 22s to 28s
 * Delay between ATGM launches increased from 2s to 3s

Vehicle Changes

 * Challenger 1 – significantly increased the turret bottom (turret ring) and driver’s hatch armor
 * Challenger 1 Falcon – significantly increased the turret bottom (turret ring) and driver’s hatch armor
 * Challenger 2 – significantly increased the turret bottom (turret ring) and driver’s hatch armor
 * Chieftain 900 – significantly increased the turret bottom (turret ring) armor
 * K21 XC8 – the vehicle in stock configuration now has the DM12A2 HEAT shell available
 * LAV-150 90 – introduced a number of small graphics fixes
 * M1 – somewhat increased the stock turret armor
 * M1A1 – somewhat increased the stock turret armor
 * M1A1 – fixed an issue where installing the upgraded armor kit did not actually improve the vehicle’s armor
 * M1A1 AIM – fixed the incorrect (too weak) armor of this vehicle
 * Merkava IID – significantly increased the turret bottom (turret ring) armor
 * NM142 – top-attack ATGM TOW-2B improved (velocity increased by 30%, penetration increased by 100%, reduced the camouflage penalty for firing this missile by 45%)
 * Object 187 Dragon – yellow color replaced by golden one
 * PL-01 – significantly reduced its camouflage penalty for firing
 * T-80U – broken tracks now appear correctly
 * T-80U Spacewalker – fixed the missing smoke grenade launch sound
 * Type 59-IIA Legend – the gun model was replaced with a correct one and the gun depression was adjusted accordingly
 * XM800T – fixed an issue where the rockets did not fire from its launcher but from its gun

Issues and Corrections

 * Fixed an issue where some vehicles had incorrect shell icons
 * Fixed an issue where HE and HESH shells detonated upon passing through the first layer of armor
 * Fixed an issue where the “Practice Run” commander skill could trigger when dealing damage at distances lower than 300m
 * Fixed an issue where changing shells multiple times during the battle countdown improved their reload time
 * Fixed an issue where upgrading rented vehicles with Retrofits did not change their status properly
 * Fixed an issue where a notification window sometimes opened outside the screen
 * Fixed the “Accept” button in settings
 * Added a confirmation query regarding screen resolution when switching from fullscreen to window mode and vice versa
 * Additional smaller UI fixes
 * Fixed an issue where switching the garage type when in queue could cause incorrect behavior