Update 0.31.5990

AT Squad Rebalance
Due to this type of Mechanized Infantry performing better than intended, we are introducing several corrections to it:


 * Slightly reduced the viewrange and camouflage
 * Increased the camouflage penalty from firing
 * The AT Squad can no longer fire at distances longer than their viewrange
 * The accuracy of Tier 3-5 AT Squad somewhat reduced

Griffin 120mm Rebalance
We are introducing the following changes to the Griffin 120mm Premium Light Tank:

These changes stemmed from the fact that this shell was not only performing extremely well at long distances, but was better in practically any situation than the standard APFSDS ammunition, even when it wasn’t really intended. The abovementioned changes make it a bit better at long distances (the way it was intended) but somewhat worse at close ones.
 * XM1111 MRM-KE shell base penetration reduced from 670mm to 640mm
 * XM1111 MRM-KE shell penetration increase with distance improved from 10 to 15 percent
 * XM1111 MRM-KE shell damage increase with distance improved from 10 to 15
 * XM1111 MRM-KE distance for maximum penetration and damage bonus increased from 200m to 250m

Additionally:


 * XM1111 MRM-CE shell no longer gets intercepted by hard-kill APS (like other HEAT shells)
 * Gun depression improved to -11 degrees since the vehicle geometry allows it
 * The amount of ammo carried improved to 48 rounds
 * Made small improvements to movement physics of this vehicle, resulting in more realistic behavior in some cases

New Battle UI Improvements and Fixes
We are introducing a number of improvements and fixes to the new Battle UI:


 * Improved the appearance of your vehicle’s health bar
 * Improved the appearance of the “You are spotted” indicator and added a sound effect to it
 * Added a setting, allowing you to display or hide the ammunition of your vehicle (hide altogether, show only for the active weapon, show for all weapons)
 * Added a setting, allowing you to display or hide the health of your target (hide altogether, show only in the Sniper mode, show always)
 * Fixed an issue that cause outgoing and incoming damage to appear incorrectly in battle in their respective tabs
 * Fixed an issue where APS and smoke icons could overlap with consumable icons after a respawn
 * Cruise control icon is now hidden in the Replay mode and the Spectator mode
 * Fixed the APS icon in the new Battle UI
 * Fixed the QN-506 Battle UI (some elements of it overlapping)
 * Implemented a number of smaller tweaks and fixes to reticle color settings
 * Fixed an issue where the locked target indicator did not change its color based on the state of your weapon

General Changes

 * The item transfer mechanism now works as described in the initial Update 0.31 patchnotes (please note that only newly acquired items can be traded this way)
 * Merkava Mk.4M’s Trophy Next Gen and Armata’s Afganit hard-kill APS no longer intercept kinetic shells when in passive mode
 * Fixed an issue where the point of impact in Sniper mode and in Third Person mode could differ when switching between the two modes
 * Fixed an issue where it was possible to spot an enemy despite him being hidden behind an obstacle even at distances of over 50 meters
 * Fixed am issue where changing the rendering resolution would make various objects disappear
 * Improved the visual quality of MBT-class vehicles across the board
 * Fixed an issue where the MBT class did not lose as much camouflage when moving as intended
 * Abrams AGDS: This vehicle now has 8 smoke grenade charges (two in a magazine with 6 seconds between them the way other TDs do)
 * CATTB: Fixed an issue where it was impossible to fire shells that were assigned to the first slot after a respawn
 * Challenger 2 ATDU: Fixed an issue where it was possible to “climb” over another vehicle when ramming it
 * Harimau: Improved the appearance of its Pulat APS
 * K21: Fixed the trajectory and flight characteristics of the Raybolt ATGM
 * K21: Added a choice between two firepower upgrades – 20% bonus to its rate of fire, or 30% bonus to its rate of fire but also 50% less accuracy
 * M48 GAU-8: Fixed an issue where other players would see your vehicle’s tracers even if you weren’t firing at that moment
 * Merkava Mk.1: Fixed the protection of its internal modules
 * Type 89: Increased the ATGM flight speed from 200 to 250 m/s
 * Type 89: Improved the minimum distance, at which the ATGM will hit the target, from roughly 40m to roughly 20m
 * The Battalion member tab now also has the date of the last change to Battalion ranking
 * Spirithaven Special Operation, Chapter 2: Fixed the issue that allowed the Five Ways achievement to be obtainable by a platoon that wasn’t full
 * Spirithaven Special Operation, Chapter 2: Fixed an issue where the elevator sound would disappear if the camera rotated
 * If you change your render type from Normal to Simplified and some of your graphics settings are not supported by the Simplified render, a new warning will now appear to tell you so
 * Fixed an issue where the hard-kill APS effect was missing on the Alabino Proving Grounds map
 * Fixed an issue where the window type setting (borderless, fullscreen) would not save correctly
 * Reduced the volume of radar “ping” sounds during the activation of the Radar Active Ability
 * Fixed the Mouse settings in the new Settings window
 * Fixed an issue that caused the Sniper mode Chromatic Aberration setting to not save correctly
 * Fixed several smaller loading screen visual issues