Update 0.26.4895

List of Update 0.26.4895 Changes
In this update, we are removing an exploit where players could receive random Premium vehicles for free. The incorrectly received Premium vehicles (or the currency received if the players who had received them sold them) will be removed from the affected accounts. All retrofits on the affected vehicles will be compensated and the installed consumables moved to inventory.

Important Changes and Fixes

 * Leopard 2 Revolution Tier 8 Premium MBT is now available as a branch vehicle within the game for Gold (read more)
 * Added another considerable performance upgrade to the game
 * Fixed an issue that caused a large number of the infamous “ghost shells” (shells that would disappear in mid-flight)
 * Fixed several issue that could cause a game crash on some maps, especially with PvP bots
 * Fixed the incorrect rate of fire of multiple autocannon vehicles
 * Fixed an issue that caused erratic autocannon HE behavior when firing at enemy vehicle tracks – HE autocannon shells can now deal damage to external modules even if they lack the penetration to damage the tank itself
 * Fixed an issue where the game sound would sometimes disappear on certain PCs
 * Fixed an issue where some vehicles (like the Rosomak) received other types of rounds instead of the intended PELE
 * Fixed an issue that caused a major accuracy drop for some shells when switching from a different shell type
 * Fixed an issue where some guns would instantly end up fully aimed after rotating a turret, disregarding the correct aiming times
 * Fixed an issue where players sometimes did not get the crew progression boost they paid for when buying a vehicle
 * Deploying your own smoke no longer breaks the control of your own fired ATGM
 * Fixed an issue where some achievements like the Israeli Thunder had their progress reset each time the game client was reloaded and the achievement progress was brought to its correct level
 * Fixed an issue where players would under certain circumstances get into a battle on a different tank than they queued with

ZBL-08 Overhaul
The ZBL-08 was one of the worst performing vehicles in the game. In order to make it considerably more viable, we are introducing the following changes:


 * The vehicle’s Tier was reduced from 7 to 6
 * Added the Recon Package module

We also removed the improved ATGM while the stock ATGM was rebalanced as such:
 * Flight velocity changed from 120 m/s to 130 m/s
 * Acceleration increased
 * The missile now has a tandem warhead
 * The time between ATGM launches reduced from 2s to 1.5s
 * Improved autocannon feed module replaced by an improved ATGM control system module, allowing players to control two ATGMs in flight instead of just one

VBL Autocannon Improvement
We improved the autocannon system of the VBL (previously VBL TOW) Tier 5 AFV as such:
 * Increased the APDS shell damage and penetration ability
 * Considerably improved its turret traverse rate from 60 to 150 deg/s
 * Considerably improved its clip reload time from 10s to 2.5s
 * Slightly reduced the accuracy penalty for firing (by 20 percent)
 * Slightly improved its aiming time

Other Vehicle Changes

 * Terminator series, T-15, BVP Šakal: the switching time between the missiles and the autocannons reduced to 0.5s
 * AMX 10 RCR Tier 8 Premium Tank Destroyer now belongs to the Zhang Feng branch
 * BMP-3M Dragun 125: frontal maximum gun depression improved to -6 degrees and side maximum gun depression improved to -7 degrees
 * BMD-2 series: fixed the Garage icons
 * M1A1 AIM now has a soft-kill APS
 * LAV-150 90 now has fixed HESH shells
 * Rosomak and Rosomak M1 PELE rounds now fly faster (please note that the Rosomak PELE ammunition works as HESH mechanics-wise)
 * PT-85: fixed the incorrect smoke-laying angle
 * XM1A3: the 120mm HEAT round now correctly works like a HEAT-MP (deals damage even upon non-penetration)
 * Challenger ATDU: improved the shell names to Mk.1 and Mk.2
 * T-15: fixed the incorrect tooltip that stated that the 9M133-1 missile does not have a tandem warhead
 * T-90A: fixed the destroyed vehicle textures and its incorrectly appearing camouflage
 * T-72B: improved its armor to match that of a real T-72B (until now, some of its armor belonged to the T-72A)
 * Merkava Mk.3 Barak Zoher: improved the lower frontal plate material and thickness
 * Fixed the incorrect camouflage appearance on the Merkava Mk.4 and Mk.4M

Other Changes and Fixes

 * Fixed an issue where the autocannon description was missing on the combined gun and ATGM modules in the Garage
 * Fixed an issue where the bonus to the chance to cause fire disappeared from some shell tooltips
 * Fixed the major FPS issues on the Anvil PvE map
 * Fixed the shadow visuals to make them more realistic
 * Fixed a house collision model on the fourth map of the Black Sea Incursion arc in order to stop players from firing through the building
 * The enemy stronghold gate hitpoints on the fourth map of the Black Sea Incursion arc now scale with player Tier
 * Fixed an issue where Tier 9 and Tier 10 tokens would not appear as obtained in the Upgrade window even though the player obtained it
 * Fixed several issues with battalion chat and ranks
 * Fixed an issue where battalion chat would not disappear even when the battalion was disbanded
 * Fixed an issue where the Tank Inspector feature was impossible to launch when the player was waiting in a queue
 * Fixed an issue where a tank ammo rack would burn and explode even when the vehicle was already destroyed
 * Fixed an issue where tracks and roadwheels in the Tank Inspector had an incorrect material listed
 * Fixed an issue where a GLOPS AC-130 would sometimes get stuck hanging in the air or would miss a health bar
 * Fixed an issue where players could sometimes not select their GLOPS respawn point correctly
 * Fixed an issue where players could run a tutorial in the Escape menu even when the tutorial mode was disabled by the server administration
 * Fixed the missing Battle button on the match result screen for all modes
 * Fixed some writings in Georgian on the first Black Sea Incursion Special Operation map
 * Rachel Kramer no longer sounds like a guy in the game
 * Fixed an issue where 3D markers would only appear on minimum details in the tutorial mode
 * Fixed the Cold Strike map building balcony models
 * Fixed a number of smaller UI issues