Update 0.29.5611

Age of Rage Loot Crates with M-95 Degman
In this update, we are adding the Age of Rage Loot Crates to the currently active Battle Path. These will contain the M-95 Degman Tier 8 Main Battle Tank. The M-95 Degman is a Croatian prototype MBT that combines the Soviet hull shapes with a western turret. What makes it different is the choice between two guns:

You can read more about the vehicle in our dedicated article.
 * 125mm 2A46 Russian-MBT-style gun
 * 120mm CTG western-MBT-style gun

As for the Age of Rage Loot Crates, they work the same way as the BMPT Mod. 2017 Loot Crates during the last Battle Path:


 * They can be purchased for Battle Coins in the Garage, specifically in the Battle Path, Loot Crate section
 * They contain blueprint pieces for the vehicle, 100 of which must be assembled to obtain it (alternatively, the vehicle itself can drop directly, although this is rare)

General Changes

 * Fixed an issue that causes lags during various actions such as selling something in the Garage, selecting vehicles etc.
 * Fixed an issue that causes parts of vehicles to appear black
 * Fixed an issue where sub-caliber shells could, under some circumstances (ricochet), damage the internal modules of a vehicle without actually damaging the vehicle’s hitpoints
 * Moscow Calling Special Operation 3: fixed an issue where the cargo delivery point would sometimes disappear after the delivery of the second cargo piece
 * Moscow Calling Special Operation 3: it is now enough for a single cargo transport to reach the final destination point to successfully complete the mission (previously, all of the transports had to be present)
 * Moscow Calling Special Operation 3: fixed an issue where the second convoy left the map even before the time to capture it ran out
 * Moscow Calling Special Operation 3: fixed an issue where the capture points would not appear properly on low graphics settings
 * BM Oplot: fixed an issue where the APS module model would lose its animation upon repairing it in battle
 * BMPT Terminator Prototype: fixed an issue where its smoke grenade launchers were missing on the visual model
 * Leclerc: fixed an issue where both the stock and the upgraded smoke grenades had the same properties
 * Leclerc T4: fixed an issue where its accumulated Experience and progress would not appear correctly
 * T-90 Rage skin: our local anarchists finally realized putting a carpet on engine vents was not exactly a smart idea. The carpet was thus cut to make space for the engine vents
 * Type 96: fixed the missing ECU override active ability in the Garage
 * ZUBR PSP: fixed an issue where the upgrade unlock progress did not display properly
 * Fixed an issue where, when attempting to purchase multiple consumables, only one consumable was purchased instead
 * Fixed an issue where the Armor Inspector feature would not show more than five types of shells even if the inspected vehicle had more available
 * Fixed an issue where immobilized vehicles with destroyed tracks would shake when using the hydraulic suspension ability
 * Fixed the appearance of tracers fired at short distances
 * SPGs now start PvE matches fully loaded
 * Fixed a number of small UI issues
 * Fixed a number of small vehicle visual model issues
 * Fixed some issues that caused the game to crash